Honestly i think that how they managed the unlocking of towers went a bit slow, some where unlocked at the end of the post game. another point is that most maps have interactive features which often times are tied to achievements, these definetly up the cost a bit, especially if you have atleast one per map. The problem would be balancing, which enemies do we send out and how many? and how do we keep the maps fresh without introducing new enemies. The background is just a single picture, it's much less resource intensive. for a map you need to decide where we can place our towers and where the roads are. To be fair, making towers, enemies and balancing them costs a lot more then making a new map. Originally posted by TheRampage555:Chill tf out, adding something like endless mode or more levels is not that hard to do and if you think it is that difficult you are ignorant ![]() Obviously they are working on other projects rather than focusing on these games Chill tf out, adding something like endless mode or more levels is not that hard to do and if you think it is that difficult you are ignorant. The developers already said it will be ported to PC just like the Kingdom Rush games It's a tower defense game. That being said, after Legends of Kingdom Rush (great game, altough no TD, i guess the devs wanted a diversion, which is justified, it gets boring to work on the same thing over and over), they took a break from that franchise and currently are in the "soft launch" state of Junkworld, which is also a Tower Defense game (and a great one). Do you think the developers are machines who can just puke out game after game after game like a coveyor belt? They can't, they're humans and games don't magically appear out of nowhere, it takes time to create them. Sorry but this has to be the most entitled post ever. Obviously, I can’t wait to play more of it when Kingdom Rush: Vengeance arrives.Originally posted by TheRampage555:There's so much potential and I don't understand why there isn't more? You can throw in your supplies of units and a hero to help keep enemies at bay, but in the end you’re going to need to create a diverse wall of towers with which to funnel and repel attacks away from your strongholds.įantastic stuff, that hides a surprising amount of depth beneath its cute facade. ![]() Some troops are resistant to towers of archers, others can shrug off bolts of magic as if they were flies and others will make life hell for you as they swarm the battlefield with reinforcements. Easy enough, right? Right! For a while at least, as Kingdom Rush starts throwing more enemies at your defenses and starts mixing them up. The concept is easy enough: You’ve got a limited section of lands to erect some towers for defense and your primary goal is to prevent the enemies from point A crossing beyond the line of point B. If you’ve never played a Kingdom Rush game before, you’ve missed out my dudes. ![]() There’s a trio of Kingdom Rush games available from developer Ironhide Game Studio, but that act of tower defense magic is about to become a quartet as Kingdom Rush is returning… with a vengeance: Instead, it’s a superb strategy title with whimsical visuals, deep tactics and a whole lot of charm. These days, we’ve got mobile devices aplenty and a ton of games to play on them that range from rubbish to incredibly rubbish. Have you ever endured a road trip at night, distracting your mind from the tedium of the road with a secondhand Gameboy whose screen could only be seen when you briefly passed underneath a street light? I mean, “BACK IN MY DAY” I said while shaking my fist at a cloud for being non-conformist and hating that Backstreet Boys cacophony that kids call music lately, we had to suffer. We live in a glorious age of mobile gaming.
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